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Test Bank for Java Concepts: Early Objects, 7th Edition, Cay S. Horstmann,,
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Table of Contents
PREFACE V
SPECIAL FEATURES XXIV
CHATER 1 INTRODUCTION 1
1.1 Computer Programs 2
1.2 The Anatomy of a Computer 3
1.3 The Java Programming Language 6
1.4 Becoming Familiar with Your Programming Environment 8
1.5 Analyzing Your First Program 12
1.6 Errors 15
1.7 Problem Solving: Algorithm Design 16
CHATER 2 USING OBJECTS 33
2.1 Objects and Classes 34
2.2 Variables 36
2.3 Calling Methods 43
2.4 Constructing Objects 48
2.5 Accessor and Mutator Methods 50
2.6 The API Documentation 52
2.7 Implementing a Test Program 55
2.8 Object References 57
2.9 Graphical Applications 61
2.10 Ellipses, Lines, Text, and Color 66
CHATER 3 IMPLEMENTING CLASSES 81
3.1 Instance Variables and Encapsulation 82
3.2 Specifying the Public Interface of a Class 86
3.3 Providing the Class Implementation 93
3.4 Unit Testing 102
3.5 Problem Solving: Tracing Objects 105
3.6 Local Variables 107
3.7 The this reference 109
3.8 Shape Classes 112
CHATER 4 FUNDAMENTAL DATA TYPES 131
4.1 Numbers 132
4.2 Arithmetic 139
4.3 Input and Output 147
4.4 Problem Solving: First Do it By Hand 154
4.5 Strings 156
CHATER 5 DECISIONS 179
5.1 The if Statement 180
5.2 Comparing Values 186
5.3 Multiple Alternatives 196
5.4 Nested Branches 200
5.5 Problem Solving: Flowcharts 207
5.6 Problem Solving: Selecting Test Cases 210
5.7 Boolean Variables and Operators 213
5.8 Application: Input Validation 218
CHAPTER 6 LOOPS 241
6.1 The While Loop 242
6.2 Problem Solving: Hand-Tracing 249
6.3 The For Loop 254
6.4 The Do Loop 262
6.5 Application: Processing Sentinel Values 263
6.6 Problem Solving: Storyboards 269
6.7 Common Loop Algorithms 272
6.8 Nested Loops 279
6.9 Application: Random Numbers and Simulations 283
6.10 Using a Debugger 286
CHAPTER 7 ARRAYS AND ARRAY LISTS 311
7.1 Arrays 312
7.2 The Enhanced For Loop 321
7.3 Common Array Algorithms 322
7.4 Problem Solving: Adapting Algorithms 331
7.5 Problem Solving: Discovering Algorithms By Manipulating Physical Objects 336
7.7 Array Lists 347
7.8 Regression Testing 356
CHATER 8 DESIGNING CLASSES 379
8.1 Discovering Classes 380
8.2 Designing Good Methods 381
8.3 Problem Solving: Patterns for Object Data 390
8.4 Static Variables and Methods 395
8.5 Packages 400
8.6 Unit Test Frameworks 407
CHAPTER 9 INHERITANCE 421
9.1 Inheritance Hierarchies 422
9.2 Implementing Subclasses 426
9.3 Overriding Methods 431
9.4 Polymorphism 437
9.5 Object: The cosmic Superclass 448
CHAPTER 10 INTERFACES 463
10.1 Using Interfaces for Algorithm Reuse 464
10.2 Working with Interface Variables 471
10.3 The Comparable Interface 473
10.4 Using Interfaces for Callbacks 477
10.5 Inner Classes 481
10.6 Mock Objects 483
10.7 Event Handling 484
10.8 Building Applications with Buttons 490
10.9 Processing Timer Events 494
10.10 Mouse Events 497
CHAPTER 11 INPUT/OUTPUT AND EXCEPTION HANDLING 513
11.1 Reading and Writing Text files 514
11.2 Text Input and Output 519
11.3 Command Line arguments 527
11.4 Exception Handling 534
11.5 Application: Handling Input errors 545
CHAPTER 12 OBJECT-ORIENTED DESIGN 559
12.1 Classes and Their Responsibilities 560
12.2 Relationships between Classes 563
12.3 Application: Printing an Invoice 569
CHAPTER 13 RECURSION (WEB ONLY)
13.1 Triangle Numbers
13.2 Recursive Helper Methods
13.3 The Efficiency Of Recursion
13.4 Permutations
13.5 Mutual Recursion
13.6 Backtracking
CHAPTER 14 SORTING AND SEARCHING (WEB ONLY)
14.1 Selection Sort
14.2 Profiling the Selection Sort algorithm
14.3 Analyzing the Performance of the Selection Sort algorithm
14.4 Merge Sort
14.5 Analyzing the Merge Sort Algorithm
14.6 Searching
14.7 Problem Solving: Estimating the Running Time of an Algorithm
14.8 Sorting and Searching in the Java Library
CHAPTER 15 THE JAVA COLLECTIONS FRAMEWORK (WEB ONLY)
15.1 an Overview of the collections framework
15.2 Linked Lists
15.3 Sets
15.4 Maps
15.5 Stacks, Queues, and Priority Queues
15.6 Stack and Queue applications
APPENDICES
APPENDIX A THE BASIC LATIN AND LATIN-1 SUBSETS OF UNICODE A-1
APPENDIX B JAVA OPERATOR SUMMARY A-5
APPENDIX C JAVA RESERVED WORD SUMMARY A-7
APPENDIX D THE JAVA LIBRARY A-9
APPENDIX E JAVA SYNTAX SUMMARY
APPENDIX F TOOL SUMMARY
APPENDIX G NUMBER SYSTEMS
APPENDIX H UML SUMMARY
APPENDIX I JAVA LANGUAGE CODING GUIDELINES
APPENDIX J HTML SUMMARY
GLOSSARY G-1
INDEX I-1
CREDITS C-1
ALPHABETICAL SYNTAX BOXES
Arrays 313
Array Lists 347
Assignment 41
Calling a Superclass Method 431
Cast 143
Catching Exceptions 536
Class Declaration 89
Comparisons 187
Constant Declaration 136
Constructor with Superclass Initializer 436
Declaring an Interface 465
For Statement 254
If Statement 182
Implementing an Interface 467
Importing a Class from a Package 54
Input Statement 147
Instance Variable Declaration 83
Java Program 13
Object Construction 49
Package Specification 402
Subclass Declaration 428
The Enhanced For Loop 322
The Finally Clause 540
The Instance of Operator 451
The Throws Clause 539
Throwing an Exception 534
Two-Dimensional Array Declaration 341
While Statement 243
Variable Declaration 37
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